DRILLAS vs. Superfkrs - Anubis Map Analysis (Perfect World Shanghai Major 2024 Middle East RMR Closed Qualifier)

📂 Demo Analysis
# DRILLAS vs. Superfkrs - Anubis Map Analysis (Perfect World Shanghai Major 2024 Middle East RMR Closed Qualifier) ## Match Context * **Match Date & Event:** Perfect World Shanghai Major 2024 Middle East RMR Closed Qualifier (August 29, 2024) [0:08]. * **Teams:** DRILLAS vs. Superfkrs [0:23]. * **Map:** Anubis [0:18]. Key areas analyzed include Bombsite A, Bombsite B, Middle, Canal, and Connector. * **Round Phase & Score State:** The video provides a non-chronological analysis covering multiple rounds, beginning from the opening pistol round [0:37] all the way through to the final rounds of overtime. * **Economy:** Covers varied economic situations including pistol rounds, low-economy force buys/ecos, standard full buys, and overtime economy (max money). * **Stakes:** Extremely high. This is the deciding third map of a Best of 3 series in the lower bracket [0:14]. The analyst highlights the pressure at [5:36]: "This is an elimination game... if DRILLAS would have been losing this game, they're not even making it to the final, let alone the Asian RMR." ## Players & Roles ### DRILLAS * **Woro2k** * **Role:** AWPer / Lurker (Passive) * **Profile & Analysis:** Heavily criticized by the analyst for his extremely passive playstyle during T-side executions early in the match. He is noted as being "10 steps behind" [01:48], failing to take first contact, and not attempting to trade teammates [02:26, 02:37, 03:36]. However, he takes over the AWPing role [04:15] and becomes the carrying factor in overtime by finding crucial entry kills [11:08]. * **Equipment/Visuals:** Uses a Desert Eagle [01:34] and an AWP (Hyper Beast skin) [04:15, 11:06]. Plays with a red knife. * **meztal** * **Role:** Rifler * **Profile & Analysis:** The primary POV player for most of the video. Often finds himself in chaotic, brawl-like situations [04:47]. He attempts to execute strategies but is frequently left without immediate support due to the team's spacing issues. * **Equipment/Visuals:** Exhibits a habit of frequently inspecting and flipping his red Butterfly Knife [01:34, 03:41, 04:05]. Uses a Glock-18 [00:37], M4A1-S [01:02], AK-47 (Nightwish skin [01:27], Bloodsport skin [08:42]), and Desert Eagle (Cobalt Disruption skin) [01:41]. * **AMSALEM** * **Role:** Entry / Aggressive Rifler * **Profile & Analysis:** Takes forward, aggressive positions to initiate action [01:48] and establishes good positioning [03:12], but often dies untraded because teammates lack the necessary spacing to support him. * **Kvem** * **Role:** Support / Entry Rifler * **Profile & Analysis:** Takes forward positions [02:04] and utilizes supportive utility well, such as critical flashbangs [03:19]. Secures a significant entry kill during a connector take [09:30]. * **hadji** * **Role:** Rifler * **Profile & Analysis:** Secures a bomb defusal [03:53]. Highlighted in a difficult clutch situation where he nearly secures an "insane 3k" before being eliminated [07:48]. ### Superfkrs * **harn** * **Role:** Primary AWPer * **Profile & Analysis:** The dedicated AWPer for the team. Forced to rifle with an AK-47 in one specific round due to a strained economy [04:17]. Praised for solid defensive utility usage. * **D0cC** * **Role:** Rifler * **Profile & Analysis:** Highlighted for taking highly aggressive forward positions and brawling, which ultimately gets him punished and killed early in a round [01:27]. ## Utility & Resources ### Grenade Usage & Trajectories * **[01:03 - 01:05] Defensive Stall (meztal):** Playing CT, meztal deploys an incendiary deep into Alley/B Main followed immediately by a smoke grenade into Palace Interior, stalling the T-side push and forcing a tight choke-point brawl. * **[02:01 - 02:25] A Main Denial (Superfkrs):** Superfkrs (CT) expertly deny space at A Main. A deep molotov blocks the push, followed by two perfectly timed anti-flashbangs thrown over the wall to blind peeking Ts, finished with an HE grenade for chip damage. * **[02:40] Wasted Utility (Woro2k):** On T-side, Woro2k completely misses a molotov lineup intended for the back of A site/Heaven, wasting the grenade without gaining space. * **[03:19] Supportive Flash (Kvem):** Throws an effective flashbang from behind the A Main pillar, blinding CTs near Fountain/Heaven and enabling team entry. * **[04:48 - 04:52] B Site Execute (meztal):** Throws a smoke into Alley for cover and a molotov aimed at the back of B site (Pillar) to clear out a common defensive angle. * **[06:37 - 06:44] Critical Smoke Failure (meztal):** Meztal attempts a smoke lineup from Outside Long intended to block deep Snipers Nest/Connector. He misses the trajectory; the smoke lands short, bouncing off a wall and leaving a dangerous one-way gap for CT snipers. * **[08:24] Defensive Halt (harn):** Deploys a "good defensive smoke" deep into Alley, effectively stopping DRILLAS's default pressure toward B. * **[09:15 - 09:25] Connector Utility Exchange:** A heavy utility battle occurs in Connector. DRILLAS throw a molotov to clear the angle; Superfkrs counter immediately with an incendiary and a flashbang to stall, followed by a second incendiary to maintain control of the tight corridor. * **[11:24] Overtime Delay (Superfkrs):** Use a deep incendiary paired with a smoke grenade into Palace Interior to delay the DRILLAS execute during OT. ### Economy Decisions & Weapon Choices * **[01:34] Low-Economy Desert Eagles:** DRILLAS are forced into a low-economy round relying on Desert Eagles. Lack of utility and rifle power severely hampers their execution ability. * **[04:15] The AWP Upgrade:** Woro2k upgrades to the AWP (Hyper Beast). The analyst notes that this high-impact weapon becomes the ultimate carrying factor in overtime [11:08]. * **[07:33] Strategic Retake Save:** Facing a 2v4 retake on B site, the remaining Superfkrs CTs with AK-47s choose not to commit, prioritizing saving their valuable rifles for the next round over a low-percentage fight. * **[09:49 - 09:55] Conservative Post-Plant Save:** In a 2v3 post-plant situation at A site, Superfkrs opt to save weapons despite having some bank, ensuring a guaranteed full buy for upcoming critical rounds. ## Strategy & Tactics ### Team Coordination & Formations * **[00:37] CT Pistol Stack:** Superfkrs utilize a heavy 4-man defensive formation on Bombsite A to directly counter the initial pistol rush. * **[01:48 - 02:37] Disjointed Executions:** DRILLAS suffers from massive spacing issues. AMSALEM takes initial contact, but Woro2k's passive "10 steps behind" positioning makes immediate refrags impossible, wasting the entry attempt. * **[03:41] Unsynchronized Retake:** Poor communication during a CT retake on A site. Teammates engage and die on site while Woro2k is still slow-walking through A Main, failing to time his pressure. * **[04:46] Chaotic Engagements:** A B-site push devolves into a messy "brawl." Players take isolated 1v1 fights rather than working as a cohesive, trading unit. * **[07:13] Synchronized Aggressive Setup:** Superfkrs deploy a risky double-push formation, simultaneously taking space at Top Outside Long and Top Mid to gather information. * **[08:49] Coordinated Double Peek:** DRILLAS executes a synchronized double peek from A Main toward Connector, successfully contesting map control. ### Round Strategies & Adaptations * **[01:02] Aggressive CT Push:** Superfkrs push forward into Alley/B Main to force early brawls rather than playing passive angles. * **[01:34] Low-Econ Slow Play:** With Desert Eagles, DRILLAS plays a slow, contact-based strategy outside A Main to find isolated picks. * **[07:56] Passive T-Side Default:** DRILLAS defaults into a "very slow approach," methodically taking map control over forcing early action. * **[08:41] Standard Default to Mid Control:** DRILLAS secures fast A Main control before pivoting their pressure toward Middle. * **[11:06] Overtime AWP Shift:** In overtime, DRILLAS strategically shifts away from chaotic rifle executes and relies on Woro2k's aggressive early-round AWP picks. ## Decisions & Critical Moments * **[00:37] T-Side Pistol Round Execute** * **Decision:** DRILLAS blindly rushes Bombsite A. * **Outcome:** They run directly into a 4-man CT stack and are decimated. * **Mistake/Alternative:** Rushing without gathering info was punished. Defaulting or executing a fake would have drawn the stack away. * **[01:23] Aggressive CT Positioning in Alley** * **Decision:** Superfkrs' D0cC pushes aggressively deep into B Alley. * **Outcome:** He loses the early duel [01:27], handing DRILLAS an immediate man advantage. * **Mistake/Alternative:** Pushing without support left him isolated. A passive, tradeable angle on site was the safer, higher-percentage play. * **[01:48] Disjointed T-Side A Main Push** * **Decision:** AMSALEM entries while Woro2k decides to hang back. * **Outcome:** AMSALEM dies untraded due to the spacing gap. Kvem follows and also dies. The execution collapses, leaving Woro2k completely isolated. * **Mistake/Alternative:** Severe spacing error. Woro2k needed to be tight behind the entry to guarantee the refrag. * **[03:32] Unsynchronized A-Site Retake** * **Decision:** Woro2k slow-walk flanks through A Main while his teammates fight on site. * **Outcome:** Teammates die in an out-numbered fight; Woro2k arrives too late to impact the core engagement. * **Mistake/Alternative:** Terrible timing. He needed to accelerate the flank to apply dual-pressure at the exact second his team engaged. * **[06:37] Botched Mid Utility** * **Decision:** Meztal attempts a tactical smoke to block Sniper's Nest/Connector. * **Outcome:** Misses the lineup. The smoke leaves a massive one-way gap for CT snipers. * **Mistake/Alternative:** Fundamental mechanical error that compromised mid control. * **[07:13] Risky CT Double-Push** * **Decision:** Superfkrs simultaneously push Top Outside Long and Top Mid. * **Outcome:** The push fails dramatically. The CTs are picked off, causing a severe 2v4 disadvantage. * **Mistake/Alternative:** Unnecessary aggression. Maintaining crossfires would have forced DRILLAS to use utility and take the risks. * **[07:33 & 09:49] Economic Saves** * **Decisions:** Superfkrs save AK-47s in a 2v4 retake (B site), and later save weapons in a 2v3 post-plant (A site). * **Outcome:** Economy is successfully preserved both times, ensuring full buys for subsequent rounds. * **[11:06] Overtime AWP Aggression** * **Decision:** Woro2k shifts playstyle, taking highly aggressive early-round angles with the AWP in OT. * **Outcome:** Secures multiple consecutive opening kills [11:08], dismantling Superfkrs' setups and acting as the primary catalyst for the DRILLAS map victory. ## Practical Takeaways ### Lessons * **Maintain Tight Execution Spacing:** When exploding onto a site, the second and third players must be immediately behind the entry fragger. If the first player takes contact, trailing players must be in position to secure the refrag instantly. (01:48) * **Synchronize Retake Pressure:** Flanking during a retake only works if the timing is perfect. Flankers must watch the minimap and time their peek to coincide exactly with the main group's engagement on the site, splitting the attackers' crosshairs. (03:32) * **Utilize Defensive Anti-Flashes:** Instead of dry-peeking aggressive attackers, use map geometry. Throw pop-flashes or anti-flashes over walls (like the A Main wall) to blind executing Ts before they can clear your angles. (02:01) * **High-Stakes AWP Aggression:** In crucial rounds (like Overtime), utilizing the AWP aggressively for opening picks can completely dismantle the opponent's default setup and force them to play reacting to a man-disadvantage. (11:06) ### Anti-Patterns * **The "10 Steps Behind" Lurk:** Baiting or walking too far behind an executing pack. If your team commits to a site, commit with them to trade kills or hold a distinct flank. Hanging back in the choke point wastes the entry attempt. (01:48, 02:26) * **Unnecessary CT Aggression:** Pushing for info without flash support or trading potential (e.g., pushing deep B Alley or double-pushing Top Mid/Long). This hands the T-side free opening kills. (01:23, 07:13) * **Dry Rushing into Stacks:** Calling a fast direct rush without using utility to clear angles or bait setups, resulting in running blindly into crossfires. (00:37) * **"Close Enough" Utility:** Throwing critical chokepoint smokes without knowing the exact lineup. A missed smoke that leaves a gap is often worse than no smoke at all. (06:37) ### Improvement Areas * **Utility Lineup Consistency:** Dedicate time to mechanically perfecting critical smoke trajectories. A single missed smoke (like Outside Long to Connector) can cost you a round. (06:37) * **Chokepoint Communication:** Improve vocal comms during site executions to ensure the team scales together ("taking contact", "flashing over") to prevent untraded 1v1 brawls. (04:46) * **Minimap Awareness for Timing:** Build the habit of glancing at the radar when setting up a flank. Base your movement on the positioning and engagements of teammates rather than pushing blindly. (03:32) ### Situational Rules * **The Low-Percentage Retake Rule (e.g., 2v4):** If Ts have a strong post-plant and you are heavily outmanned, abandon the retake. Save premium rifles (AK/M4/AWP) for the next round. (07:33) * **The T-Side Economic Save Rule:** If you secure a bomb plant but face a severe man-disadvantage (e.g., 2v3) with a fragile economy, consider hiding and saving weapons. Bomb money + saved weapons guarantees a full buy next round. (09:49) * **The Chokepoint Stalling Rule:** When Ts execute through narrow corridors (like Connector), aggressively chain incendiaries and flashbangs. Do not let them take space for free. (09:15) ### Drill Ideas * **Trade Protocol Drill:** In a retake server with a duo, establish a rule: Player 1 must entry and actively try to get killed. Player 2 must position themselves to secure the refrag within 1.5 seconds. * **Perfecting the Anubis Mid Smoke:** Load an empty Anubis server. Practice the exact lineup for the Outside Long to Sniper's Nest/Connector smoke (06:37). Land it 10 times in a row without leaving a single gap. * **Retake Synchronization Practice:** Play community retake servers focusing entirely on timing. If you spawn on the flank, practice holding position, watching the radar, and only peeking the exact second your teammates make contact on site. ## Conclusion This match serves as a masterclass in the consequences of improper spacing and the vital importance of late-game adaptation. The video brilliantly illustrates how disjointed, untraded pushes and missed utility can cripple a team's offensive half. Conversely, it highlights how strict economic discipline (recognizing when to save in low-percentage scenarios) and shifting to high-impact, aggressive AWPing in overtime can snatch a pivotal elimination match from the brink of defeat.