Attaque comme un pro (Episode 13): Schneider's B-Site Execute on Cobblestone
📂 Strategy
# Attaque comme un pro (Episode 13): Schneider's B-Site Execute on Cobblestone
## Match Context
* **Map:** Cobblestone. The analysis strictly focuses on the T-side approach to the B Bombsite (specifically B-long/plat).
* **Round Phase:** Mid-round execute and site entry.
* **Score & Economy:** The HUD is disabled for educational purposes, so the match score is invisible. However, the executing T-side player is on a full buy, equipped with an AK-47, armor, and a complete utility set.
* **Stakes:** This is an instructional demo review and tactical analysis video by content creator WiPR, breaking down a methodical, solo-oriented site execution style.
## Players & Roles
* **Schneider (Andreas Lindberg):** The primary focus of the video (POV from 00:37 to 03:29). Playing the role of **Entry Fragger / Playmaker**, he demonstrates how to methodically break into a bombsite by isolating defenders into 1v1 duels.
* **WiPR:** The analyst and content creator providing voiceover breakdowns, appearing on-camera at 03:29.
* **Team Ancient:** Schneider's team roster at the time of the demo is highlighted (00:32), featuring pronax (former Fnatic IGL), twist, pauf, and Lekr0.
* **Visual Identifiers & Equipment:**
* Schneider uses an **AK-47 | Fuel Injector** (visible at 00:42) and a **Karambit | Fade** (visible at 00:52 and 02:04).
* His playstyle is characterized by highly methodical, "aim map" style crosshair placement, strictly slicing the pie around map geometry and deployed smokes.
## Utility & Resources
The success of this execute relies on a full T-side utility set and specific deployment trajectories to dictate pacing:
* **Passive Diversion Setup (00:41 - 00:46):** A smoke, HE grenade, and flashbang are dumped from B-long toward the B entrance to sell a fake and gather info before safely falling back.
* **Deep Entrance Smoke (01:31):** Thrown from B-long near the left wooden box. By aiming at the right-center of the wooden plank above the archway and utilizing a running throw, the smoke bounces off the floor to perfectly block the right-side gap of the B site entrance. This physical barrier breaks the standard CT crossfire (01:43).
* **Close-Clear HE Grenade (01:38):** Aiming left of the wall lantern with a running throw, the HE bounces off the top edge of the short wall to flush out or heavily damage CTs playing tight on the entrance platform.
* **High Entry Flash (01:57):** From B-long, a running throw aimed high at the circular tower roof creates a global "God flash." It arcs over the wall and explodes high above the B site, blinding passive defenders holding long angles.
* **Geometry Self-Pop Flash (02:58):** Approaching the stairs to the B platform, Schneider aims down near the base of the wall. The flash bounces up and explodes just below the ledge line, allowing him to peek simultaneously without blinding himself (03:07).
* **Weapons:** The AK-47 is crucial for its one-hit headshot capability during isolated 1v1 duels. The knife is heavily utilized for movement speed during safe rotational phases (00:52, 02:04).
## Strategy & Tactics
* **Solo Diversion vs. Supported Execute (00:37 vs 00:55):** The video contrasts a passive solo fake (dumping utility to force A-site rotations and falling back) against a committed, team-supported execute originating from the exact same map control.
* **Delegating Utility (00:55 - 01:05):** During the true execute, a support teammate is tasked with throwing the deep entrance smoke. This synchronized timing frees the entry fragger (Schneider) to advance rapidly through B-long with his rifle up.
* **Crossfire Denial (01:31 - 01:54):** The core tactic is plugging the right-side gap of the B entrance with smoke, neutralizing the overlapping sightlines between the B platform and the back of the site/statue.
* **Slicing the Pie / Angle Isolation (02:28 - 02:50):** Instead of a chaotic rush, Schneider uses the physical edge of the deployed smoke and the archway geometry to clear the site sequentially: *Left cubby -> Center statue (and boost) -> Right tree/rock area*.
* **Site Control Positioning (02:43 - 02:51):** Upon securing the initial platform, the entry fragger establishes a dominant forward position. This stance covers the bomb plant while anchoring crosshairs on crucial CT rotation paths (doors, rock, drop-down).
## Decisions & Critical Moments
* **Choosing to Fake (00:37):** The rationale behind dumping utility and falling back is to simulate pressure, bait out defensive CT utility, and safely gather mid-round information without risking an entry duel.
* **Critical Moment - The Deep Smoke Landing (01:31):** The primary turning point of the execute. By perfectly landing the deep smoke, the inherent CT chokepoint advantage is erased, creating a secure pocket at the top of the stairs that allows the attacker to dictate the remaining pacing.
* **Critical Moment - The High-Arc Flash (01:57):** Detonating a flashbang globally above the site neutralizes long-range defenders and opens the necessary window for the attacker to scale the vulnerable stairs.
* **Mistakes & Vulnerabilities Highlighted (02:08):** The analysis points out a crucial CT mistake—playing tight, aggressive contact angles against the wall makes defenders completely susceptible to the high-arc flash, as it travels over their heads and detonates outside their immediate FOV.
* **Alternative Execution Plan:** If the deep entrance smoke misses or leaves a gap, the methodical "slicing the pie" tactic becomes suicidal. The necessary alternative decision is to immediately fall back or expend secondary utility to plug the gap before stepping out.
## Practical Takeaways
* **Isolate Angles Using Smokes ("Slicing the Pie"):** Treat the edge of a deployed smoke as a physical wall. Path around its perimeter to break chaotic sites into sequential 1v1 duels (02:28 - 02:50).
* **The "Weapon Up" Rule:** If you are the entry fragger, delegate deep trajectory utility to your support players. Your job is to take space with your rifle drawn, not to be caught sprinting with a grenade in hand (00:55).
* **Exploit Map Geometry for Self-Flashes:** Bounce flashbangs against the base of low walls or ledges so they detonate just below your line of sight. This allows you to aggressively swing the angle the exact millisecond the flash pops (02:58).
* **Anti-Pattern - The "Dry" Site Rush:** Never rush a chokepoint without breaking the defense's natural crossfire. Structured duels are created by gapless smokes, not raw speed.
* **Drill Idea - Geometry Flashes:** Load an offline map (Mirage, Inferno, Cobblestone) and practice bouncing flashes off low boxes/ledges to pop just below the top edge. Swing precisely on the audio cue.
* **Drill Idea - Aim Routine:** Deploy a smoke that blocks half a bombsite entrance. Force yourself to path around the smoke's edge, keeping your crosshair at head height and clearing remaining angles one at a time.
## Conclusion
This video serves as a masterclass in controlled, methodical entry pathing. By breaking down Schneider’s POV, it illustrates how high-level Counter-Strike relies less on chaotic, fast-paced rushing and more on using precise utility, geometry exploitation, and strict crosshair discipline to dismantle a defensive crossfire into a series of highly favorable, isolated 1v1 engagements.