Tactical Analysis: T-Side Bombsite B Execution on Inferno
📂 Strategy
# Tactical Analysis: T-Side Bombsite B Execution on Inferno
## Match Context
* **Match/Event:** FaZe Clan (T-side) vs. MOUZ (CT-side) at IEM Chengdu 2024.
* **Map:** Inferno, with a dedicated focus on the tactical approach and execution onto **Bombsite B**. Key callouts include Banana, Car, Logs, Half Wall, Sandbags, Broom, Fountain, Pillar, New Box, First/Second Oranges, Dark, CT, and Coffins.
* **Round Phase & Score:** The footage spans various round phases, from early-half setups (e.g., Round 6, MOUZ leading 4-1 at **00:00**) to crucial late-half scenarios (e.g., Round 23, FaZe leading 12-10 at **00:50**). Time remaining in most clips is typically early (1:45+) for initial map control, or mid-round for executes.
* **Economy:** Both teams are in a **full buy** situation. T-side strategies heavily rely on a complete $1400 utility belt per player and primary rifles (AK-47, Galil AR) against fully equipped CT defenses (M4A1-S, AUG, full utility).
* **Stakes:** The overarching narrative is the T-side struggle for Bombsite B map control. Stakes range from securing standard default control of Banana to closing out pivotal, high-pressure late-game rounds.
## Players & Roles
### Player Profiles
* **karrigan (FaZe):** Support/IGL role. Appears pushing up Banana (**0:49**) with a Galil AR and demonstrates crucial support mechanics, priming and throwing a high Flashbang over the Half Wall for entry teammates (**1:39**). Coordinates pushes alongside broky (**1:41**).
* **broky (FaZe):** T-side entry. Shown in split-screen pushing past the Half Wall choke point with an AK-47 (**1:41**).
* **NiKo:** Profiled for elite entry mechanics. Demonstrates dry-clearing ("slicing the pie") at top Banana with an AK-47 (**2:53**), quick-switching to his knife after clearing (**3:15**), and utilizing First Oranges for vertical pathing to evade deep crosshairs (**4:59**).
* **makaokid:** Versatile presence. Holds Logs with an AK-47 (**0:26**), throws a mid-Banana extinguish smoke (**1:21**), bursts through CT smokes with an AWP (**2:00**), and anchors Bombsite B behind Fountain on CT-side (**4:35**).
* **ultimate:** T-side support. Holds outside B entrance to throw the crucial roof entry Flashbang (**3:25**).
* **Swisher:** T-side entry. Executes onto B-site behind a Fountain flash, showing immediate site clearance (**4:12**).
* **Techmo42:** T-side execute. Demonstrates site-clearing from an elevated position near the B entrance (**5:10**).
### Roles & Coordination
* **Entry Fragger (T-Side):** Relies on support flashes to blind Sandbag/Car anchors before peeking (**1:41**). Rushes immediately after utility to break CT crosshairs and secure First Oranges/Fountain control (**3:56 / 4:12**).
* **Support (T-Side):** Positions behind the entry pack to prime pop-flashes so entries keep their rifles out (**1:39**). Holds safe positions to deploy sight-blocking smokes and entry flashes while teammates scale (**3:25**).
* **Anchor (CT-Side):** Disrupts early scaling from Car/Sandbags with utility (**0:17 / 2:05**). Holds deep positions (Dark, New Box, Coffins) to stall plants and wait for rotations (**4:25 / 5:18**).
### Visual Identifiers & Equipment
* **Weaponry:** T-side primarily uses AK-47s ($2700) and Galil ARs ($2000). CT-side uses M4A1-S ($2900). Notable exceptions include a T-side AWP investment ($4750) for Banana control (**2:00**) and a MAC-10 ($1050) salvaged to prioritize a full utility belt (**3:25**).
* **Cosmetics:** Butterfly Knife | Fade & Sport Gloves | Vice (**0:00**); AK-47 | Fire Serpent, M9 Bayonet | Gamma Doppler, Specialist Gloves | Emerald Web (**0:26**); Galil AR | Crimson Tsunami StatTrak (**1:29**); AK-47 | Redline StatTrak & Specialist Gloves | Fade for NiKo (**2:53**); MAC-10 | Neon Rider (**3:25**); AK-47 | Wild Lotus (**4:12**); M4A1-S | Golden Coil (**4:35**); Galil AR | Chromatic Aberration & Specialist Gloves | Imperial Plaid (**5:10**); M4A1-S | Blue Phosphor (**5:19**).
## Utility & Resources
* **Incendiary / Molotovs:**
* **00:02:** Car Molotov bounced next to the vehicle to spread flames equally front and back, denying optimal CT spawns.
* **00:36:** CT Half Wall Incendiary to stall.
* **05:50:** New Box Molotov optimized to the right to wrap flames behind the box.
* **05:58:** Oranges Molotov landing *on top* of Second Oranges, spilling down to clear First Oranges simultaneously.
* **06:15:** Dark Molotov centered to close off all deep cubby cover.
* **Smoke Grenades:**
* **00:54:** Gap-smoke deployed onto a CT incendiary at Half Wall, leaving a visual gap (**01:00**) to prevent grey-screening pushing Ts.
* **01:21:** Deep Banana smoke leaning toward Logs to extinguish both Logs and Broom.
* **03:45:** CT choke smoke thrown on the run immediately after crossing the site threshold.
* **04:42:** "Waterfall" smoke bounced off the B-entrance wall onto the high CT ledge, blinding boosted defenders and ground-level sightlines.
* **05:24:** Coffins smoke blooming inside the archway to isolate the site.
* **Flashbangs:**
* **01:42 & 02:00:** High/burst Half Wall pop-flashes to blind Sandbags and break through CT edge-smokes.
* **03:32:** Roof entry flash thrown precisely over the B entrance to blind Spools, Oranges, and New Box.
* **04:20:** Fountain pop-flash bounced *behind* the pillar so entering Ts do not get team-blinded, while deep anchors do.
* **HE Grenades:** Used as a $300 alternative to a $400 Molotov to aggressively clear Sandbags with chunk damage (**2:35**).
## Strategy & Tactics
* **Early Round Control (Default):** Precise Molotovs at Car (**00:00**) secure Banana. Fast T-spawns allow an aggressive holding formation inside Logs (**00:26**) to catch CT info-pushes.
* **Mid-Round Scaling:** A 2-man formation pushes Banana. The lead keeps their weapon ready while the trailing support primes utility (**01:39**). Layered combos are used, such as a Sandbags Molotov paired perfectly with a Half Wall pop-flash to flush and blind CTs simultaneously (**02:20**).
* **Baiting Utility (Slow Play):** Rapidly "jiggle-peeking" the B-entrance with a grenade in hand (**3:14/3:21**) feigns an execute to intentionally draw out and deplete defensive CT smokes.
* **Bombsite B Execute:** A highly synchronized sequence: entry roof flash (**03:32**), moving CT smoke (**03:45**), and isolating Coffins smoke (**05:23**) to dismantle the defense fluidly.
* **Tactical Adaptations:**
* *Dry Clearing:* Slicing the pie laterally to isolate 1v1s when utility is exhausted (**02:53**).
* *Vertical Pathing:* Jumping onto First Oranges to evade the crosshairs of a boosted CT if the waterfall smoke fails (**04:59**).
## Decisions & Critical Moments
* **Reacting to CT Incendiaries (00:54):** *Decision:* Extinguish fire to maintain rush momentum vs. respecting the stall. *Outcome:* Landing the pre-smoke perfectly (**01:00**) allows Ts to push without being grey-screened, punishing CTs before their defense solidifies. *Alternative:* Smoking too close blinds the T-player.
* **Navigating CT Smokes (01:53):** *Decision:* Bursting through a top Banana smoke with a pop-flash (**02:00**) vs. waiting. *Outcome:* Catches edge-holding CTs unprepared. *Mistake:* Pushing dry is a fatal error.
* **Clearing Sandbags (02:20):** *Decision:* Molotov + Flash combo vs. HE Grenade. *Outcome:* The Molotov/Flash combo guarantees a flushed and blind defender (**02:28**). The HE Grenade (**02:35**) is a critical economic choice that deals heavy damage while saving the Molotov for the site hit.
* **Initiating the Execute (03:26):** *Decision:* Throwing the roof entry flash. *Outcome:* Neutralizes vision at Spools, Oranges, and New Box simultaneously (**03:32**), creating the entry window.
* **Countering the Boost (04:35):** *Decision:* Waterfall smoke (**04:42**) vs. Vertical Pathing (**04:59**). *Outcome:* The smoke entirely neutralizes the threat. If the smoke misses (**04:51**), taking the First Oranges jump route safely alters the T's hitbox profile to dodge the boosted pre-aim.
* **Finalizing Control (05:33):** *Decision:* Precise deep Molotovs. *Outcome:* A perfect Oranges Molotov (**05:58**) clears two vertical elevations at once (**06:07**). *Mistake:* A poorly aimed New Box Molotov leaves a safe pocket for a CT to survive (**05:38**).
## Practical Takeaways
### Lessons
* **Optimize Molotov Spread:** Bounce the Car Molotov next to the vehicle (**00:02**) to spread flames equally, and land the Oranges Molotov on *top* of the boxes (**05:58**) for a two-for-one clear.
* **Directional Pop-Flashes:** Bounce entry flashes behind geometry (like the Fountain pillar at **04:20**) to shield entering teammates while fully blinding deep anchors.
* **Vertical Evasion:** Use map geometry (First Oranges, **04:59**) to alter your vertical profile if you lack utility to clear boosted angles.
### Anti-Patterns
* **Pushing Dry Through Smokes:** Never walk dry through top Banana smokes. Coordinate a close-range pop-flash (**02:00**).
* **Grey-Screening Yourself:** Don't drop extinguish smokes directly at your feet. Aim for a visual gap (**01:04**) to maintain sightlines while pushing.
* **Over-Investing:** Don't waste a $400 Molotov on Sandbags if an economy is tight; use a $300 HE grenade (**02:35**).
* **Incomplete Corner Utility:** Avoid throwing the New Box Molotov too tight (**05:38**); adjust right (**05:50**) so flames wrap completely around the cover.
### Improvement Areas & Drills
* **Dry-Clearing Mechanics ("Slicing the Pie"):** Stop smooth tracking. Practice lateral strafing and snapping crosshairs to sequential angles (close left, off-angles, Sandbags, Dark) to minimize body exposure (**02:53**). *Drill:* Run Banana offline with no utility and perfect the footwork.
* **Fluid Execute Sequencing:** Improve mechanical momentum. *Drill:* Time yourself throwing the roof flash (**03:32**), crossing the threshold, throwing a moving CT smoke (**03:45**), and lining up the Oranges Molotov (**05:58**) with zero hesitation.
* **Waterfall Smoke Consistency:** *Drill:* Practice the exact left-wall bounce required to land the CT-boost ledge smoke (**04:42**).
* **Audio/Spatial Awareness:** Understand that CTs can only hear grenade pin pulls behind Half Wall if they are standing directly adjacent to the opposite side (**02:09**).
## Conclusion
This footage serves as a masterclass in T-side Bombsite B execution on Inferno, highlighting the critical importance of layered utility, micro-pathing, and economic resource management. It demonstrates that taking a site against a full CT buy is rarely about raw aim; rather, it relies on synchronized support flashes, precise spatial control via tailored grenade spreads, and the fluid momentum of entry fraggers exploiting the brief windows created by utility.